
Size decrease (and thus height and mass changes) limited to Tiny size. However, the dg modifier remains even if so limited (you're just slightly bigger but with clearly more enlarged muscles).Ģ-4: -1 size, 1/2 height, 1/8 mass, -1d4 dg (minimum 1).ĥ-7: -2 size, 1/4 height, 1/32 mass, -2d4 dg (minimum 1).Ĩ-9: -3 size, 1/8 height, 1/128 mass, -3d4 dg (minimum 1). Size increase (and thus height and mass changes) limited to Gargantuan size. So, here is a slightly better balanced version:Īlways: Str check and Str saves Advantage (Enlarge) or Disadvantage (Reduce).Ģ-4: +1 size, x2 height, x8 mass, +1d4 dg.ĥ-7: +2 size, x4 height, x32 mass, +2d4 dg.Ĩ-9: +3 size, x8 height, x128 mass, +3d4 dg. So, an Enlarge / Reduce variant allowing to reach those extreme sizes should be level 8 at most. So, yeah, putting the 2nd size increase of Enlarge / Reduce spell at level 7 is putting it at a way too high spell slot level.Īlso, the weight increase can be addressed by supposing that past the first size increase, mass doesn't increase as much, "explaining" that only the extra dg is gained.įinally, True Polymorph is level 9 and can do way more than just give you Tiny or Gargantuan size. Polymorph allows one to take the "almost humanoid" shape of a Giant Ape: a huge beast with 23 Str, dealing 7d6+6 dg.Ĭompare also with Vampiric Touch: Level 3, +3d6 dg, and you heal up half of that! You just reach some smallness limit, and aren't all that weaker than you look, maybe you'd a bit denser whatever.Ĭompare with Polymorph, which is "only" a 4th level spell.
#Upcasting awaken 5e plus#
+1d4 dg is basically +2.5 dg (on average).Ĭombat wise, the first size increase grants Advantage to Str checks and Str saves, plus the extra dg, while your second size increase only gives the extra dg and no more Str.Ĭan be "reasoned" that at that size all your new extra strength is needed just to hold yourself up, albeit that seems a bit anti-climatic. Tons of spells have no "higher spell slots" effects, so there is no absolutely important need to add such a functionality here. Yes, it would be balanced to allow Enlarge/Reduce to double its effect when upcast. Grappling is generally underwhelming so I'm not rating this as a major problem, but it does need to be mentioned.

There are even builds with races that allow you to act as a larger size that would then enable you to grapple what was once a Gargantuan creature.

This is another place where PCs normally couldn't engage in a grapple with creatures of the Huge size. There may be other spell mechanics that could be made available as well, but this was the first one I thought of ( and it's pretty powerful.) Grappling This spell normally has a weight limit requirement of 500lbs which generally means medium size creatures according to this question.Īllowing a spell to reduce a Huge creature to a Medium may (upon DM approval because weights really aren't defined in 5e), opens them up to levitate as a control option where that normally wouldn't be the case. The first thing that came to mind for me is the levitate spell. What raised my eyebrows was the change of creature size catagory by two opening up mechanics that would never have been possible before. The damage increases aren't the factor that I was most concerned with. The huge weight increase to me seems the most concerning element of this description.Ĭreature size changes (by two steps) can become problematic I am hoping that the cost here, a 7th level spell slot, far outweighs the gain of being two size categories larger. Thus, in a broad sense, moving a level 2 spell from the lower tier to the higher should result in a level 7 spell slot. I chose 7th level because it is 5 higher than 2, and I have read that the level 6-9 spells can be considered a separate tier of play to the level 1-5 spells. The damage increase or reduction becomes 2d4 instead of 1d4.

How would the balance of the game be affected if we were to add the following phrase at the bottom of the enlarge reduce spell description:Īt Higher Levels: When cast using a spell slot of 7th level or higher, the target grows or shrinks by two size categories instead of one, multiplying/dividing their size in all dimensions by 4 instead of 2, and multiplying/dividing their weight by 64 instead of eight. I would like to allow slightly easier access to this possibility. It also seems relatively rare to find 5e mechanics that are able to stack with this spell, allowing you to grow/shrink even more than one size category, but they do exist. The enlarge reduce spell currently has no listed advantage to being upcast.
